We want to invite you to some very special events during the Paingame exhibition. You can find them here.
Take a look and come by!
Take a look and come by!
21.01. Sunday@Schau Fenster
"The talking dead: Remembering our loved ones through game design"
Join us for a special event, organised by BerlinGameScene.com as part of the PainGame exhibition.
The afternoon will feature a talk by Sabine Harrer + Q&A with the Game Designer
SCHEDULE
— 15:00 Doors
— 15:30 Talk by Sabine Harrer + Q&A
— 18:00 End
The event is free to attend, but we'll be asking for donations for those who can (and want to) support.
ABOUT THE TALK
The talking dead: Remembering our loved ones through game design
The death of a loved one can be a soul-crushing thing. That's because loss often comes with a loss for words: How to adequately make sense of, talk about this relationship? It also comes with the challenge of living on: How to remember, honour, and even stay in touch with the dead? This talk explores game design as a language to talk with and about the dead. When the desire for words is there, game design is an option to explore difficult feelings around death playfully. It can give designers and players a sense of safety when navigating painful experiences. And it can use gameplay to indicate appropriate ways to talk about the dead. As the talking dead, our passed relatives, friends, and children live on in our games.
ABOUT THE LIFE & DEV PODCAST
Life & Dev is a podcast where life and game development meet. Each episode a guest joins Elise Terranova to discuss the projects they are working on, current professional and or passion projects in depth. Previous guests include Franziska Zeiner, Marie Claire LeBlanc Flanagan, Sara Lisa Vogl, Jessica Bishop.
http://lifeanddev.com // @lifeanddevpod
ABOUT THE ARTISTS
— Sabine Harrer is a Berlin/Copenhagen based game designer, researcher, and lecturer. As member of the Copenhagen Game Collective she has collaborated on play experiences which use game design as artistic tool. Performative, material, and digital elements flow together to explore ordinary experience, social power, and human vulnerability. Sabine is currently teaching intimate game design at BTK, Berlin, and directing the IF game Minded, supported by the Danish Film Institute, Copenhagen.
https://enibolas.com // @enibolas
www.meetup.com/de-DE/BerlinGameScene/
"The talking dead: Remembering our loved ones through game design"
Join us for a special event, organised by BerlinGameScene.com as part of the PainGame exhibition.
The afternoon will feature a talk by Sabine Harrer + Q&A with the Game Designer
SCHEDULE
— 15:00 Doors
— 15:30 Talk by Sabine Harrer + Q&A
— 18:00 End
The event is free to attend, but we'll be asking for donations for those who can (and want to) support.
ABOUT THE TALK
The talking dead: Remembering our loved ones through game design
The death of a loved one can be a soul-crushing thing. That's because loss often comes with a loss for words: How to adequately make sense of, talk about this relationship? It also comes with the challenge of living on: How to remember, honour, and even stay in touch with the dead? This talk explores game design as a language to talk with and about the dead. When the desire for words is there, game design is an option to explore difficult feelings around death playfully. It can give designers and players a sense of safety when navigating painful experiences. And it can use gameplay to indicate appropriate ways to talk about the dead. As the talking dead, our passed relatives, friends, and children live on in our games.
ABOUT THE LIFE & DEV PODCAST
Life & Dev is a podcast where life and game development meet. Each episode a guest joins Elise Terranova to discuss the projects they are working on, current professional and or passion projects in depth. Previous guests include Franziska Zeiner, Marie Claire LeBlanc Flanagan, Sara Lisa Vogl, Jessica Bishop.
http://lifeanddev.com // @lifeanddevpod
ABOUT THE ARTISTS
— Sabine Harrer is a Berlin/Copenhagen based game designer, researcher, and lecturer. As member of the Copenhagen Game Collective she has collaborated on play experiences which use game design as artistic tool. Performative, material, and digital elements flow together to explore ordinary experience, social power, and human vulnerability. Sabine is currently teaching intimate game design at BTK, Berlin, and directing the IF game Minded, supported by the Danish Film Institute, Copenhagen.
https://enibolas.com // @enibolas
www.meetup.com/de-DE/BerlinGameScene/
19.01. Friday @ Schau Fenster
Paingame exhibition Live Soiree19.00-22.30pm
This night these three very unique musicians meet up and create something special live together for the PAINGAME exhibition, Inspired by the theme of the exhibition.
Not even we know what to expect!
Join us!
LENA LONLEY
Shade loving Drama Pop from Berlin. Telling lyrics and rourkey guitar sounds.
ADAMORE
Upcoming singer/songwriter living in seedy Berlin performing what he calls ‘glam folk’
ADRIAN BANG
Adrian Bang is an unconventional drummer, arranger and visual artist, mixing his performances on analog tapes with various effects and textural devices, aided by his own still or moving live projections. being partner or frequent collaborator with determinant psychedelic acts in the last decade (Aqua Nebula Oscillator/ Telescopes/ Tangerine Dream/ Chicos de Nazca/ Quaeschning & Schnauss/ The Box/ Vince & His Lost Delegation/ Jack Of Heart/ Kadavar).
Nowadays he is spicing up his performances with analog tapes mixed with various effects and field recordings, aided by his still or moving live visual backdrops.
He has been touring several times over Europe, Asia and USA.